Game Review: Mortal Kombat 11

Mortal Kombat 11 Promotional Art (source:

Dante Ward, Staff Writer

Mortal Kombat 11 is a game that was developed by Netherrealm Studios (by creator Ed Boon). Mortal Kombat 11 is the 11th game in the 25 year history of the franchise. A franchise that is built on a long history of in-universe lore that spans two timelines. MK11 starts right after the conclusion of MKX (Mortal Kombat 10), where we see that the events of Mortal Kombat 9 (which was a reboot of the series overall, that was not originally planned). MK11 features a new, big bad villain, Kronica the Elder God of Time, who is hell-bent on reverting time back to the correct timeline, and the heroes must find a way to stop her.

Game play has a similar feel to MK9, where there isn’t as much combination-heavy play methods. The game favors a more neutral play style, which means that you have to be more technical and individual with moves. While this is a change, players can get a hang of it eventually with the help of an all new training mode (which goes in-depth very quickly, so you can be fighting with the pro players in no time).

MK11 also brings back a couple of fan favorite characters from past games, and while it’s not a complete roster, I’m not at all upset with the roster. Every player is very easy to learn if you take the time to practice.

What I dislike about MK11 is the rate that players earn in-game currency, and how expensive everything in the game is. Sure, you can spend real money in-game, but who wants to do that. However, at the time of writing the development team has issued an apology and a gift to players, which is pretty cool of them to do.


Overall, the game was worth the hype and the build up. I can’t wait to see what’s in store for the next installment.